                        PONG 3D (SUPER PONG) DEMO v.0.1 for WINDOWS.

                                       By Anderson_JAG.


----------------------- SYSTEM REQUIREMENTS --------------------------

      Windows XP.

      Pentium IV (recommended).

      512 MB de RAM (recommended).

      Accelerator 3D Accelerator Card.

      DirectX 9.0 or above.


---------------------- INSTALLATION -------------------------

All you have to do is to copy all files and folders existing on the .RAR
to the folder where you want the game to be installed (ovbiously, you have
to create that folder firstly) and run "Pong3D.exe".


------------------- CONTROL KEYS ---------------------

Key UP .....: Paddle Up.
             
Key DOWN....: Paddle Down.
             | 
Key LEFT....: Paddle to the left.

Key RIGHT...: Paddle to the Right.
 

--------------- ABOUT THE PROGRAM -----------------

Start Date........: 05/12/2006

Current version...: 0.1

Developed in......: C++ 

- (engine) -
Own (Current name: cEngine), developed during the
CICE Games Development Course 2006.

For now, it uses the following:

Direct3D 9.0  --> As a layer below the graphic engine,
                  both 2D and 3D.

Windows SDK   --> As a layer below the part of windows creation, windows
                  message loop and callback functions, and keyboard
                  and mouse input as well.

TinyXML 2.4.0 --> As a layer below the part which reads .XML information files.
                  ficheros XML.

Panda DirectX --> As a 3D Studio Max Mesh exporter (.X file format)


---------------- DEVELOPER RESUME ------------------

I had in mind to make a 3D Pong since long ago, but I couldn't 
focusize the plot exactly. Two factors came along: first, I was in
need of making a final project for a Games Development Course.
Second, I descovered the website called Minijuegos, in which I found
some small Flash Pong Games, using a gameplay who seems like 3D,
and they helped me a lot to put all the things clear about how
the game could be played. : )

I came to the conclussion it was a great moment for starting this project,
analysing the situation and the parameters I could "pact with myself",
something between what I would like to do, the time I had in that moment,
and my Games Programming knowledge; There's time for trying to do,in the future,
a Cybercon III remake (or even a whole new game, inspired on its 
gameplaying) :P

Well, and this is what I'm doing for now. I finished the demo on time, 
and showed it to my teacher on march-03-2007. I'm still folowwing up with it,
since then, adding or modifying internal and externally features not only in the game,
but also in the engine. The basic kernel of the engine has been developed during
the last stage of the Course thanks to your teacher, Csar Botana, to whom I
say Hi!. ; )

This small demo sample is supposing to be the first project I upload on the Net,
to be downloaded for everyone. Enjoy!.
 
                                                                 Anderson_JAG : )


------------------- CONTACT & LINKS ----------------------

http://www.myspace.com/anderson_jag                <-- This is my profile on MySpace. You can contact with me
                                                       if you have an account on there (or just for taking a look
                                                       about me and all the people around). :P

http://www.remakeszone.com                         <-- This site is dedicated to the world of remaking, it's supervised
                                                       by Addax, and it pays attention specially to remakes based on spanish
                                                       games, or remakes developed by spanish people. In their forums, 
                                                       you can also find me as Anderson. : )

http://backgroundsarchive.com/                     <-- On this site I found the texture bitmap for the ball.
                                                       The other ones were designed by me.

http://www.grinninglizard.com/tinyxml/             <-- Lee Thomason TinyXML project site.

http://www.andytather.co.uk/Panda/directxmax.aspx  <-- Andy Tather Panda DirectX project site.

http://www.pong-story.com/                         <-- This is an interesing site in which you can read a lot of
                                                       information about Pong history and the early days of
                                                       the games history.

http://www.minijuegos.com/                         <-- Free Flash games site. Small and simple games, and
                                                       quite funny, all of them. ; )

http://www.cicesa.com/                             <-- In this place I took the Games Development Course.


---------------- FREEWARE NOTICE & DISCLAIMER ----------------

The use of this software implies the understanding and
acceptation of the following terms:

This software is provided as is without any guarantees or
warranty. Although the author have attempted to find and
correct any bugs in the package, they are not responsable
for any damage or losses of any kind caused by the use or
misuse of the package. The author has no obligation
to provide service, corrections, or upgrades to this software.

This game is Freeware. You are free to copy and play
the game and give it to your friends.  

Anyway, this readme.txt file must ALWAYS be included with
the game.

You are not allowed to sell, resell or distribute this game on any
commertial magazine compilation CD's or paid subscription websites.

