Retrospec presents:
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Abu Simbel Profanation v b0.5 by Ignacio Prez Gil
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 1 - Presentation: 

    This is the project I've been busy with latly, on the
rare spare time I've still have the will to sit down in
front of a computer. One of the best classic Spanish games: not
a single Spanish who ever had a Spectrum is unaware of this game.
And here you have the second beta version ready to download.
This version is complete and totally playable. In fact, the final
version will be very similar to this one. I'm using the C
language to make the game With the Allegro and Dumb libraries.
In addition, I've had the unvaluable collaboration of Will Morton,
who made the music of the game. 


 2 - Still to do: 

    There are a few things still to do to finish the game, and
graphics is the main one, although Bill Harbison is already
working on them. I'll probably change a few sound effects too
and a couple of other small details, but, appart from the
graphics, the thing is nearly done.


 3 - Legal points: 

    This program is distributed as freeware. That means that it
can be distributed freely and without any problem, but only if it
is for free and nobody gets any profit from it, and the whole .ZIP
file is distributed with all it's files on it.

    Of course, the copyright of the game is still owned by Dinamic
Multimedia. 

    And one more thing: in the remote case that this program or
its use causes any kind of damage, I will not accept any
respnsability; you will be on your own. 


 4 - System requirements: 

    The executable included on this package works under Windows,
although a Linux one will be probably distributed too on the
future. It has been made and tested on a PII 233, so it should
work on any equivalent or newer machine. This does not mean that
it does not work on older PCs, it's just that I've not tested
this...


 5 - Instructions: 

    The game mechanics are very simple: you only have to avoid the
enemies that are wandering on every room to make your way across
Abu Simbel's temple, collecting the blue egyptian symbols that you
will find in your way wich will enable you to keep on advancing
further. You can control the game with the following keys: 

    Q-Long Jump. 
    A-Short Jump. 
    O-Left. 
    P-Right. 


 6 - Acknowledgements:

    A lot of people helped me with the game development, like Will
Morton (who made the music), Neil Walker and Tomaz Kac (helping me
with Allegro), and all the other Retrospec folks. The end of game
sequence images are by David Roberts(1796-1864)


                              Ignacio Prez Gil - Retrospec - 2002
                                               perezg_ret@lycos.es