
    ===========================================================
    TRUNKS v0.5 beta (8/4/00) MS-DOS (freeware)
    By David Calandra, Nokrum@latinmail.com
    http://www.geocities.com/SiliconValley/Disk/1486/trunks.htm
    ===========================================================


  This program is a clone (no emulator) of the arcade game Baluba-Louk
  no Densetsu (Able Corporation, 1986).
  It's emulated by MAME (http://www.mame.net)
  
  If you want that the game has synchronized the screen with the frequency
  of the monitor, you will have to execute (from MS-DOS) with: Trunks -v
  
  So that the clone goes to the appropriate speed I suppose that it will be
  necessary at least a pentium 166 or something like that.  
  
  Trunks works at resolution 320x240 with 256 colors and doesn't still
  have sound.
  The graphic card will be autodetected (the program first will try
  with VESA2L).
  If you activate the synchrony option with the frequency screen, make sure
  that the graphic mode works at 60 Hz, because if not the surest thing is
  that the speed of the game is not appropriate.

  The clone is programmed totally in C with DJGPP and ALLEGRO.  
  Although it seems to work good under windows 98, it is thought for MS-DOS.  
  The executable trunks.exe should go accompanied by the file trunks.dat  

  I don't do myself responsible of any kind of damage that this program
  can cause you, use it to your risk. I program as amusement.

    Current state of the game
    =========================

  It lacks to put him totally the sound and many graphics.
  The playability is completely made and the first rounds also.  

    Instructions of the game
    ========================
  
  I have the honor of introducing you one of the best games in the history.  
  I met him at the bar of my street and it is the arcade game that more have
  played. As there was not more than the version arcade, I began to program
  it for spectrum without ending up finishing it.
  Now with the potent that are the PCs and the interest that we have for the
  old games I have taken the project again and I would like to see it finish.  
  
  Your mission is to collect chests (treasures) and to get up the record of
  points. Until all the chests of a room are not collected doesn't goes to
  the following one.
  As difficulty we have limited time and monsters that persecute us and to
  those that we can kill or to stop during some instants, everything with
  the help of the chests.  
  Hitting the chests for under with the head they can open a bit or open
  totally.
  When collecting chests open a bit we get bombs that jumping from them
  ignites them and if they explode when the monsters go by them they get
  scared.
  If we collect open-totally chests we get knives that jumping from her
  will throw them and we will be able to kill the monsters.
  This way letters appear:  
  
  - Letter B: 800 points.  
  
  - Letter K: 3000 points.  
  
  - Letter Omega: Tunnels.
  
  - Letter A: All the chests open up totally.
  
  - Letter E: Extra life.  
  
  - Letter Sigma: Flyer. During a limited time you can fly crossing platforms
  and to have the possibility of open any chest completely.
  
  Besides these letters, in each room is a P that gives you the possibility
  or that all the monsters have enter again, or you will be able to fly if
  you take helmet.
  
  Keys:  
  
  1 to play a player.
  2 to play two players.
  3 to "instert" coin.
  With the CURSORS you can go to the left and the right, and in case you
  fly, up and down.
  With the key CONTROL you jump, and if you fly, you open chests.
  F5 get screen shot (file scr_shot.pcx)
  TAB for not measuring the speed of the game.
  ESC to return to the real world.
  
    GRATEFULNESS
    ============
  
  Trunks is a part from my small collaboration to the world of the old games.
  Thanks to all those that do it possible [MAME TEAM!!!: -))]
  Greetings and/or gratefulness to Andrea Babich, Hisa Chan, Bobby Tribble,
  Ricardo Fdez-Vega, Luca Antignano, Zsolt Vasvari, Nicola Salmoria, PTS,
  Kaervek, LIM, ZipZap, Gollum, Pablo Martn and to those that they think
  that should be here noted and they aren't.

    HISTORY
    =======
  
  -version 0.5beta.  
  Compiled with the last versions of DJGPP and ALLEGRO.  
  The simulator Mario's Cement Factory is now separated in an executable one.  
  The graphic card it's autodetected.
  
  -version 0.31beta.
  Fixed the initial menu: with some graphic cards text appeared  
  black text over black bottom and it seemed to be blocked the PC.

  -version 0.3beta.  
  Smaller changes in the clone Trunks.
  Included the simulation of the Game&Watch Mario's Cement Factory of
  Nintendo, it is made to 95%.
  Added options commands for DOS.
  
  -version 0.2beta.
  First official version.
  It is much still to make, specially graphic and the whole sound,
  however the game is very jplayable and the rounds are made.
  Later on I would like to add at least a game & watch to this
  program :-)


  Enjoy.
